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Roblox homing projectile
Roblox homing projectile













  • Must at least take the initial aim at the target (cannot just fire in some random direction and expect the projectile to automatically home in on the target, unlike targeting), meaning the user's first aim is still as crucial as any normal shot.
  • The server is just there to receive, validate and respond to events.) When a client fires something: Start the projectile on the client. (Note that projectiles and other visual elements should always be done on the client, not on the server.
  • Destruction of projectiles will stop them from hitting, including causing two of such projectiles to hit each other. The way I would go around it, for showing projectile replication, would be the following.
  • People with Probability Manipulation can use their power to dodge the projectiles by 'pure luck'.
  • Users of Force-Field Generation or Intangibility can defend themselves and avoid the homing projectiles, though they must keep such defenses active at all times as long as the projectiles are still active.
  • Telekinetics may be able to prevent the homing projectiles from impacting.
  • You could also make them homing missiles (good tutorial here) and fire each one at a different angle so they each follow a slightly different path.
  • Enhanced/ Supernatural/ Absolute Accuracy However, the projectile stops at the target position and stay there.
  • roblox homing projectile

    Description: A 0 to 1 value representing how strongly the projectile will follow its target and how easily it will lose its target. If null, the projectile will travel in a straight line.

    roblox homing projectile

    They can also use it for delivering or sending things or messages to another person. Description: The homing target for the projectile. User can make any object automatically follow, home in and lock onto its target or targets until it hits them.















    Roblox homing projectile